never imagined I'd feel emotional about the gnostic battle between game's and slayer's. may we continue to fight every battle and keep our brilliancy
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genius level design and giga genius boss fights. if you're not familiar with homebrew and romhacks, then you'll be surprised by the slim margins of success here. but in those margins are new frontiers of action game's. don't be afraid to die, keep trying, for every narf!
awesome!! i really loved playing this over the last week or so, plugging away at the stages and bosses. i really like the style of the levels, and the bosses were all cool and memorable. some of the boss attacks could feel a bit unfair sometimes but overall they did feel really learnable, sometimes surprisingly so given how wild the attacks are.
Thank you so much for playing it!!!!! I am always seeking to look at the razor's edge between nonsense and reality... perhaps in some ways that's what the game is all about...
Battle Narf is a difficult precision platformer with creative boss fights. It took me around 6h30m to clear.
The world is divided into screens, with a checkpoint usually every four to six screens or so. Outside of screens with boss fights, each screen is "static" in the sense that while there might be moving obstacles and projectile attacks, there's no randomness or variance and the same strategy will work every time. The dynamic of Battle Narf is learning how to complete the early screens in a checkpoint as quickly and consistently as possible to get more attempts at the later screens. Often you'll find a clunky route through a screen at first, and then realize that you can optimize it. It's satisfying to develop and learn these new strategies, and it keeps it from becoming too draining to repeat the early screens.
Every so often you'll encounter a boss. The bosses were the highlight of the game for me, but also where I got the most frustrated. They have funny and surprising attacks with unique concepts. They're also extremely strict and unforgiving, and it's hard to tell if the attacks are always fair and reactable. I don't mind when randomness in action boss fights leans on the unfair side, but I did get exasperated a few times, particularly when fighting the 3rd boss and the final one. Nonetheless, it was satisfying to get better at reading the complex attacks and take the bosses down. The final boss was really cool even if I got a little mad at it.
The game also has a charming aesthetic, with crunchy hand-drawn tiles, cute sprites, and music that I didn't realize was from external sources until a song from Lagoon (SNES) came on. Give Battle Narf a try if you want to play a challenging game.
Thank you so much for playing my game! I'll take the concerns to heart and think on them... I find it tricky sometimes to figure out attacks that are truly fair and often lean on the side of making ones that are interesting for me even when I've played it a lot, which can make things kind of troublesome. But I will keep on doing my best to make bosses fun!
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never imagined I'd feel emotional about the gnostic battle between game's and slayer's. may we continue to fight every battle and keep our brilliancy
---
genius level design and giga genius boss fights. if you're not familiar with homebrew and romhacks, then you'll be surprised by the slim margins of success here. but in those margins are new frontiers of action game's. don't be afraid to die, keep trying, for every narf!
awesome!! i really loved playing this over the last week or so, plugging away at the stages and bosses. i really like the style of the levels, and the bosses were all cool and memorable. some of the boss attacks could feel a bit unfair sometimes but overall they did feel really learnable, sometimes surprisingly so given how wild the attacks are.
Thank you so much for playing it!!!!! I am always seeking to look at the razor's edge between nonsense and reality... perhaps in some ways that's what the game is all about...
I completed a playthrough of Battle Narf (V1p6) in under 30 minutes, you can watch if you are having trouble with the game.
Battle Narf Review
Battle Narf is a difficult precision platformer with creative boss fights. It took me around 6h30m to clear.
The world is divided into screens, with a checkpoint usually every four to six screens or so. Outside of screens with boss fights, each screen is "static" in the sense that while there might be moving obstacles and projectile attacks, there's no randomness or variance and the same strategy will work every time. The dynamic of Battle Narf is learning how to complete the early screens in a checkpoint as quickly and consistently as possible to get more attempts at the later screens. Often you'll find a clunky route through a screen at first, and then realize that you can optimize it. It's satisfying to develop and learn these new strategies, and it keeps it from becoming too draining to repeat the early screens.
Every so often you'll encounter a boss. The bosses were the highlight of the game for me, but also where I got the most frustrated. They have funny and surprising attacks with unique concepts. They're also extremely strict and unforgiving, and it's hard to tell if the attacks are always fair and reactable. I don't mind when randomness in action boss fights leans on the unfair side, but I did get exasperated a few times, particularly when fighting the 3rd boss and the final one. Nonetheless, it was satisfying to get better at reading the complex attacks and take the bosses down. The final boss was really cool even if I got a little mad at it.
The game also has a charming aesthetic, with crunchy hand-drawn tiles, cute sprites, and music that I didn't realize was from external sources until a song from Lagoon (SNES) came on. Give Battle Narf a try if you want to play a challenging game.
Thank you so much for playing my game! I'll take the concerns to heart and think on them... I find it tricky sometimes to figure out attacks that are truly fair and often lean on the side of making ones that are interesting for me even when I've played it a lot, which can make things kind of troublesome. But I will keep on doing my best to make bosses fun!
wow I love narfing